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Layers of fear 2 rat queen2/3/2024 ![]() ![]() This raised a number of questions, as in the original there was never an option to fight back. Among its numerous functions, the lantern will allow you to stun the antagonist when she gets too close. The original Layers Of Fear tells the story of a Painter tormented by the spectre of his late wife.Īnother big departure from the original is the lantern: a newly-introduced mechanic for the remake that is part tool, part weapon, part reason-to-see-hands. There's also an increased presence of voice-over lines for the protagonists' inner monologues, although unlike the hands, you'll be able to toggle those off if you prefer your spooks a bit more old-school. The full incarnation of Layers Of Fear will see you switching between half-a-dozen or so player characters, so having ways to visually distinguish between them will be a big help. I was mollified, though, when Kocurek made the excellent point that, in addition to increased budget and technical improvements since 2016, there's a practical reason to want to make hands happen. I realised, belatedly, that the way Layers Of Fear previously cast you in the role of a disembodied, floating, occasionally lopsided consciousness enhanced the eeriness considerably. I'll admit that I was initially a bit disappointed by this. I was taken aback to see that our previously-unseen protagonist now has visible hands, which come into view whenever you interact with something. Much of the preview was taken up with Kocurek showing footage from the return to the original game. Similarly detail-oriented horror fans out there will hopefully share my excitement when I tell them that yes, the rats are back, and you can even catch a brief glimpse of the Rat Queen. Listeners to one very specific episode of the EWS podcast might recall that I'm something of a Layers Of Fear lore theorist, so of course I was delighted to nerd out over what this new(ish) game is all about. I recently sat in on an early preview presentation of Layers Of Fear, chatting with creative director Damian Kocurek. It incorporates ground-up remakes of the two-and-a-half existing games in the series in Unreal Engine 5, alongside a new gaiden chapter complementing the first game, and a brand-new framing narrative tying the whole lot together. It's more a "reimagining" of the whole Layers Of Fear series to date, as well as its apparent swansong. But it's neither a remake nor a reboot although, in some ways, it's both of those things. It shares its title with the 2016 game of the same name, and is being overseen by original developers Bloober Team. Layers Of Fear - recently quietly renamed from its working title Layers Of Fear s - is a game that requires a bit of explanation.
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